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2017

  • Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado. Video-based Interactive Storytelling Using Real-time Video Compositing Techniques. Multimedia Tools and Applications, p. 1-25, 2017 [In Press]. [DOI]

  • Edirlei Soares de Lima; Vinícius Michel Gottin; Bruno Feijó; Antonio L. Furtado. Network Traversal as an Aid to Plot Analysis and Composition. Proceedings of the XVI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2017), Curitiba, Brazil, 2017. [Accepted for Publication]

  • Thiago Cler Franco; Edirlei Soares de Lima. Paper and Pencil Interactive Storytelling Based on Generic Hand-drawn Sketches. Proceedings of the XVI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2017), Curitiba, Brazil, 2017. [Accepted for Publication]

  • Edirlei Soares de Lima; Vinícius Michel Gottin; Antonio L. Furtado. Network Traversal as an Aid to Plot Analysis and Composition. Technical Report, Monografias em Ciência da Computação - MCC07/17, PUC-Rio, Rio de Janeiro, Brazil, November 2017. ISSN: 0103-9741.

2016

  • Edirlei Soares de Lima; Bruno Feijó; Marco A. Casanova; Antonio L. Furtado. Storytelling Variants Based on Semiotic Relations. Entertainment Computing, v. 17, p. 31-44, 2016. [DOI] [PDF]

  • Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado. Player Behavior Modeling for Interactive Storytelling in Games. Proceedings of the XV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2016), São Paulo, Brazil, p. 1-10, September 2016. ISSN: 2179-2259. [Best Paper Award] [PDF]

  • Edirlei Soares de Lima; Antonio L. Furtado; Bruno Feijó; Marco A. Casanova. Towards Reactive Failure-Recovery Gameplaying: The Fall and Rise of the Grail Hero. Proceedings of the XV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2016), São Paulo, Brazil, p. 262-271, September 2016. ISSN: 2179-2259. [PDF]

2015

  • Edirlei Soares de Lima; Antonio L. Furtado; Bruno Feijó. Storytelling Variants: The Case of Little Red Riding Hood. Proceedings of the 14th International Conference on Entertainment Computing (ICEC 2015), Trondheim, Norway, p. 286-300, 2015. [Best Paper Award] [DOI] [PDF]

  • Edirlei Soares de Lima; Antonio L. Furtado; Bruno Feijó. Types, Motifs and the Emergence of Variants. Proceedings of the XIV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2015), Teresina, Brazil, p. 295-303, November 2015. ISSN: 2179-2259. [PDF]

  • Vinícius Michel Gottin; Edirlei Soares de Lima; Antonio L. Furtado. Applying Digital Storytelling to Information System Domains. Proceedings of the XIV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2015), Teresina, Brazil, p. 192-195, November 2015. ISSN: 2179-2259. [PDF]

  • Gabriel de Oliveira Barbosa Leite; Edirlei Soares de Lima. Geração Procedural de Mapas para Jogos 2D. Proceedings of the XIV Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2015), Teresina, Brazil, p. 244-247, November 2015. ISSN: 2179-2259. [PDF]

  • Vinicius M. Gottin; Marco A. Casanova; Edirlei Soares de Lima; Antonio L. Furtado. A Story-Based Approach to Information Systems. Technical Report, Monografias em Ciência da Computação - MCC05/15, PUC-Rio, Rio de Janeiro, Brazil, November 2015. ISSN: 0103-9741. [PDF]

2014

  • Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado. Hierarchical Generation of Dynamic and Nondeterministic Quests in Games. Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2014), Funchal, Portugal, November 2014. [DOI] [PDF]

  • Simone D.J. Barbosa; Edirlei Soares de Lima; Antonio L. Furtado; Bruno Feijó. Generation and Dramatization of Detective Stories. SBC Journal on 3D Interactive Systems, v. 5, p. 39-52, 2014. [PDF]
  • Edirlei Soares de Lima; Simone D.J. Barbosa; Bruno Feijó; Antonio L. Furtado. Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment. Proceedings of the 20th Brazilian Symposium on Multimedia and the Web (WebMedia 2014), João Pessoa, Brazil, November 2014, p. 75-82. [DOI] [PDF]
  • Edirlei Soares de Lima. Video-Based Interactive Storytelling. PhD Thesis. Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil, August, 2014. [PDF]
  • Edirlei Soares de Lima; Antonio L. Furtado. Handling Google snippets with SWI-Prolog. Technical Report, Monografias em Ciência da Computação - MCC01/14, PUC-Rio, Rio de Janeiro, Brazil, April 2014. ISSN: 0103-9741 [PDF]

2013

  • Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado; Simone D.J. Barbosa; Cesar T. Pozzer; Angelo E. M. Ciarlini. Non-Branching Interactive Comics. Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2013), Enschede, Netherlands, November 2013. [DOI] [PDF]
  • Edirlei Soares de Lima; Bruno Feijó; Simone D.J. Barbosa; Antonio L. Furtado; Angelo E. M. Ciarlini; Cesar T. Pozzer. Draw Your Own Story: Paper and Pencil Interactive Storytelling. Entertainment Computing, v. 5, p. 33-41, 2014. [DOI] [PDF]
  • Thainá Cristina Demarque; Edirlei Soares de Lima. Auditory Hallucination:  Audiological Perspective for Horror Games. Proceedings of the XII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2013), São Paulo, Brazil, October 2013. [PDF]
  • Simone D.J. Barbosa; Edirlei Soares de Lima; Fabio A. Guilherme da Silva; Antonio L. Furtado; Bruno Feijó. Early Cases of Bertillon, the Logic Programming Sleuth. Proceedings of the XII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2013), São Paulo, Brazil, October 2013. [PDF]
  • Edirlei Soares de Lima; Bruno Feijó; Simone D.J. Barbosa; Antonio L. Furtado. A keyword-based guide to Poirot stories. Technical Report, Monografias em Ciência da Computação - MCC10/13, PUC-Rio, Rio de Janeiro, Brazil, July 2013. ISSN: 0103-9741 [PDF]

2012

  • Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado; Cesar T. Pozzer; Angelo E. M. Ciarlini. Automatic Video Editing For Video-Based Interactive Storytelling. Proceedings of the 2012 IEEE International Conference on Multimedia and Expo (ICME 2012), Melbourne, Australia, July 2012. pp. 806-811. ISBN: 978-0-7685-4711-4. [DOI] [PDF]
  • Edirlei Soares de Lima; Bruno Feijó; Cesar T. Pozzer; Angelo E. M. Ciarlini; Simone D.J. Barbosa; Antonio L. Furtado; Fabio A. Guilherme da Silva. Social Interaction for Interactive Storytelling. Proceedings of the 11th International Conference on Entertainment Computing (ICEC 2012), Bremen, Germany, September 2012, pp. 1-15. ISBN: 978-3-642-33541-9. [DOI] [PDF]
  • Fabio A. Guilherme da Silva; Antonio L. Furtado; Angelo E. M. Ciarlini; Cesar T. Pozzer; Bruno Feijó; Edirlei E. Soares de Lima. Information-gathering Events in Story Plots. Proceedings of the 11th International Conference on Entertainment Computing (ICEC 2012), Bremen, Germany, September 2012, pp. 30-44. ISBN: 978-3-642-33541-9. [DOI] [PDF]
  • Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado; Angelo E. M. Ciarlini; Cesar T. Pozzer; Fabio A. Guilherme da Silva. A Multi-User Natural Language Interface for Interactive Storytelling in TV and Cinema. Proceedings of the XI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2012), Brasília, Brazil, November 2012. [PDF]
  • Mayara Caetano; Edirlei Soares de Lima. A Importância da Customização de Personagens na Narrativa de Jogos Digitais. Proceedings of the XI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2012), Brasília, Brazil, November 2012. [Best Short Paper Award] [PDF]

2011

  • Edirlei Soares de Lima; Bruno Feijó; Simone D.J. Barbosa; Antonio L. Furtado; Angelo E. M. Ciarlini; Cesar T. Pozzer. Draw Your Own Story: Paper and Pencil Interactive Storytelling. Proceedings of the 10th International Conference on Entertainment Computing (ICEC 2011), Vancouver, Canada, October 2011, pp. 1-12. ISBN: 978-3-642-24499-5. [PDF] [DOI]
  • Edirlei Soares de Lima; Bruno Feijó; Simone Barbosa; Fabio A. Guilherme da Silva; Antonio L. Furtado; Cesar T. Pozzer; Angelo E. M. Ciarlini. Multimodal, Multi-User and Adaptive Interaction for Interactive Storytelling Applications. Proceedings of the X Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2011), Salvador, Brazil, November 2011. [PDF]
  • Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado; Angelo E. M. Ciarlini; Cesar T. Pozzer. Automatic Video Editing For Video-Based Interactive Storytelling. Technical Report, Monografias em Ciência da Computação - MCC17/11, PUC-Rio, Rio de Janeiro, Brazil, December 2011. ISSN: 0103-9741 [PDF]
  • Ramon Limberger; Cesar T. Pozzer; Bruno Feijó; Edirlei Soares de Lima. Supporting Characters in Interactive Storytelling. Proceedings of the X Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2011), Salvador, Brazil, November 2011. [PDF]

2010

  • Edirlei Soares de Lima; Cesar T. Pozzer; Bruno Feijó; Angelo E. M. Ciarlini; Antonio L. Furtado. Director of Photography and Music Director for Interactive Storytelling. Proceedings of the IX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2010), Florianopolis, Brazil, November 2010, pp. 129-137. ISBN: 978-0-7695-4359-8 [PDF] [DOI]
  • Edirlei Soares de Lima; Cristina Ruby; Cesar T. Pozzer; Cassia Neves da Silva. Visão Computacional e Reconhecimento de Comandos de Voz Aplicados na Interação com Jogos e Ambientes 3D. Proceedings of the IX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2010), Florianopolis, Brazil, November 2010, pp. 350-353. ISBN: 978-0-7695-4359-8 [Best Short Paper Award] [PDF]
  • Edirlei Soares de Lima. Um Modelo De Dramatização Baseado Em Agentes Cinematográficos Autônomos Para Storytelling Interativo. Dissertação de Mestrado. Universidade Federal de Santa Maria (UFSM), Santa Maria, Brazil, 2010. [PDF]

2009

  • Edirlei Soares de Lima; Cesar T. Pozzer; Marcos C. d’Ornellas; Angelo E. M. Ciarlini; Bruno Feijó; Antonio L. Furtado. Virtual Cinematography Director for Interactive Storytelling. Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2009), Athens, Greece, October 2009, pp. 263-270. ISBN: 978-1-60558-864-3 [PDF] [DOI]
  • Edirlei Soares de Lima; Cesar T. Pozzer; Marcos C. d’Ornellas; Angelo E. M. Ciarlini; Bruno Feijó; Antonio L. Furtado. Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments. Proceedings of the VIII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2009), Rio de Janeiro, Brazil, October 2009, pp. 44-51. ISBN: 978-0-7695-3963-8. [PDF] [DOI]
  • Edirlei Soares de Lima; Pedro L. P. Filho. Navegação Em Ambientes Tridimensionais Utilizando Visão Computacional. In: I Seminário Integrado de Pesquisa e Extensão Universitária - SIPEX/UNC, Mafra, Brazil, 2009. [PDF]

2008

  • Edirlei Soares de Lima. 3D Game Builder: Uma Game Engine para Criação de Jogos 3D. Monografia de Graduação em Ciência da computação. Universidade do Contestado (UnC), Porto União, Brazil, 2008. [PDF]
  • Edirlei Soares de Lima; Pedro L. P. Filho. 3D Game Builder: Uma Game Engine para Criação de Ambientes Tridimensionais. In: XII Seminário de Desenvolvimento da Pesquisa - SEDEPE/UNC, Concórdia, Brazil, 2008. [PDF]

2007

  • Edirlei Soares de Lima; Pedro L. P. Filho. RPG Builder: Uma Ferramenta para o Desenvolvimento de Jogos. In: Seminário de Desenvolvimento da Pesquisa - SEDEPE/UNC, Mafra, Brazil, 2007. [PDF]

2006

  • Edirlei Soares de Lima. Desenvolvimento de uma Game Engine. In: III ENAPROC - Encontro Anual de Produção Científica, União da Vitoria, Brazil, 2006.